LOA: AI Director

Main Assets
The AI Director was created to try and make maps with ai nodes, but no npcs spawners, More playable by creating randomized npcs around the map for players to fend off.

AI Director, Yes, is an exact (Attempted) duplicate of the L4D and L4D2 AI Director

Features
Randomly spawned NPCS on ai nodes using the AI_NODEGRAPH DLL

Completely Customizable to the server creators intentions, From maximum npcs spawned, The delay between when npcs are spawned, How many npcs where spawned each delay interval, What type of npcs where spawned, Would the npcs spawn Close to the players, and how close Could they spawn to the players.

Fun Facts
The AI Director was created with every map having its own player mapped vector graph, This took over 30 minutes to create, and in the end, Zoey decided it was to tiring and decided to look up better options.

In an old version of the AI Director, Npcs would check a line of player sight instead of a box, Thus the npc could on rare occasions, Spawn infront of your face. Thus the qoute from cookie killer appeared, "I believe to have been killed by a magic Ni***r zombie that appeared out of magical pixy dust that is thin air.... shoez :V"