LOA: Health Regeneration (Special)

Main Assets
Health Regeneration (Special) was created just before the Killing Floor Weapons as an idea for a more tougher challenge of upkeep of the players state of health, But in an attempt to also keep it balanced.

Features
Health Regeneration (Special) is the same as Health Renegration (Standard), but with a difficulty twist. Regeneration of health would happen after around 8 seconds of not taking damage.

Maximum health regenerated was determined by how much damage you took after your last regeneration session. Example: 100 Health. Take 50 Damage in a single blow, HP Regen is now 75. Take 25 more damage by multiple gunshots, HP Regen is now 65.

Fun Facts
This Health Regeneration was the first addon to use dynamic health changes in damage values to determine the maximum health you could regenerate.

The idea for this addon was brought to Zoey from memories of playing Tekken Tag and Mortal Kombat

Some of Zoeys clientside created HUD's have elements that show how much health you will regenerate from the damage you taken.